WPF Wii Multi-Point Tutorials, Part 2: Writing a Code-less Wiimote Program
OK, I hope no one is using my last post as an example of what you should be doing when interfacing the Wiimote with WPF. Because it was completely hack-tastic.
Instead, use my new WPF/Wii library. It uses the WPF INotifyPropertyChanged interface to act as an interface so that we can bind the Wiimote data directly to the XAML. More on that in a little bit, but first…
In this post, we’ll walk through creating a basic multi-point capable app that uses the Wiimote as an input device. What is really unique about this post is the fact that we’re going to do this in a way that requires absolutely no code whatsoever on your part.
That’s right. No code. At all. Zero knowledge of C# required.
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