Now that we’ve successfully demoed the Wiimote visualizer in the Open Space at MIX 08 and shown off what we can do at the Show Off event, I need to be a responsible blogger and put the project up… files and all. I have, with Brian Peek’s permission, packaged his managed library in here as well. Please read and respect his licencing agreements.
WPF Wii Binding Library (dlls only)
WPF Wii Binding Library (source)
There are really two parts to the WPF Wiimote Visualizer. The first part is the WPF Wiimote Binding Library, which we’ll cover in this post (or at least make this post the hub of that information). The second part is the Visualizer program itself, which is basically just the WPF Wiimote Library bound to a bunch of XAML elements.
The WPF Wiimote Binding Library will allow simple binding between your Wiimote and your WPF application (I’ve got a whole post on that here). But let me extrapolate a little on what the library has to offer. I’ve seperated out the data into different posts to make it a little more digestible.
Button Data (coming soon)
Misc Data (Rumble, Battery, Accelerometers) (coming soon)
Nunchuk Data (coming soon)