Bookmarks for March 6th
These are my links for March 6th
These are my links for March 6th
This is an extension of my previous post, WPF Wiimote Library (Now With Project Files!), which has links to the WPF Wiimote Binding Library project files as well as some information… Read More »WPF Wii Binding Properties: Infrared Data
Now that we’ve successfully demoed the Wiimote visualizer in the Open Space at MIX 08 and shown off what we can do at the Show Off event, I need to… Read More »WPF Wiimote Library (Now With Project Files!)
Download WPF Wii Data Visualizer (App only, 355K) Download WPF Wii Data Visualizer (Visual Studio 2008 Source, 676K) Warning: The project will not run if your Wii controller isn’t connected… Read More »WPF Multi-Point Tutorials, Part 1.5: WPF Visualization of Wii Data
OK, so I’ve taken note of multi-point WPF a couple times now (both times were in regards to Rick Barraza’s Cynergy demo) and I started noticing that people are really interested in this. So I decided to take some time to create a couple tutorials on creating multi-point interfaces in WPF.
A point of note: I am not a programmer. I am a designer. This means that whatever code I post will probably be a mess. But it also means that if I can make something work in WPF, anyone can.
The first question we need to address is how to pull multi-point interaction data into your system. You could, of course, buy one of these. I don’t have that kind of money, so I decided to try my hand at the poor man’s multi-point: the ever useful Wiimote controller for the Nintendo Wii.
In this post, we’ll go over how exactly to connect your Wii controller to your computer via Bluetooth. (I’m using Vista. Could be different for XP, but I haven’t tried.)
First, open up your Control Panel and double click on “Bluetooth Devices”
Read More »WPF Multi-Point Tutorials, Part 1: Connecting the Wiimote Controller
I’ll get back to my listview posts soon, but I really wanted to share this: Here’s something from the guys at Cynergy in which they’ve combined WPF with a Wii-mote… Read More »WPF multipoint and the Wii